<?xml version="1.0"?>
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	<id>https://www.prismparty.net/history/Event:Color_Slice?feed=atom</id>
	<title>Event:Color Slice - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.prismparty.net/history/Event:Color_Slice?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://www.prismparty.net/history/Event:Color_Slice"/>
	<updated>2026-05-05T01:01:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5748&amp;oldid=prev</id>
		<title>BakiDance at 01:06, 16 November 2025</title>
		<link rel="alternate" type="text/html" href="https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5748&amp;oldid=prev"/>
		<updated>2025-11-16T01:06:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:06, 16 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event does not feature lootable prize chests during the event; prizes are automatically given out after each round or randomly drop as power-ups, instead. Prizes are enabled until the third round. The number of rounds that are played is dependent on the wishes of the players and event host.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event does not feature lootable prize chests during the event; prizes are automatically given out after each round or randomly drop as power-ups, instead. Prizes are enabled until the third round. The number of rounds that are played is dependent on the wishes of the players and event host.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Power-ups ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Power-ups ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hatnote|Power-ups spawn in the center of a random slice between rounds. Each time a power up spawns, it has a random chance of being any of the following.}}  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hatnote|Power-ups spawn in the center of a random slice between rounds. Each time a power up spawns, it has a random chance of being any of the following.}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spoiler box&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spoiler box&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| header = Show game credits&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| header = Show game credits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| content = * Map made by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BakiDance &amp;amp; Darksun15&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| content = * Map made by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elysium Fire&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Music: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treetop Twang &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;David J Franco&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Music: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chrome Cascade &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colleenco&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key drawntol_mw19292-mwahjc_:diff::1.12:old-5747:rev-5748 --&gt;
&lt;/table&gt;</summary>
		<author><name>BakiDance</name></author>
	</entry>
	<entry>
		<id>https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5747&amp;oldid=prev</id>
		<title>BakiDance at 23:47, 15 November 2025</title>
		<link rel="alternate" type="text/html" href="https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5747&amp;oldid=prev"/>
		<updated>2025-11-15T23:47:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:47, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last player remaining on any of the slices is the winner.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last player remaining on any of the slices is the winner.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event does not feature lootable prize chests during the event; prizes are automatically given out after each round or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomy &lt;/del&gt;drop as power-ups, instead. Prizes are enabled until the third round. The number of rounds that are played is dependent on the wishes of the players and event host.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event does not feature lootable prize chests during the event; prizes are automatically given out after each round or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomly &lt;/ins&gt;drop as power-ups, instead. Prizes are enabled until the third round. The number of rounds that are played is dependent on the wishes of the players and event host.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Power-ups ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Power-ups ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hatnote|Power-ups spawn in the center of a random slice between rounds. Each time a power up spawns, it has a random chance of being any of the following.}}  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hatnote|Power-ups spawn in the center of a random slice between rounds. Each time a power up spawns, it has a random chance of being any of the following.}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key drawntol_mw19292-mwahjc_:diff::1.12:old-5746:rev-5747 --&gt;
&lt;/table&gt;</summary>
		<author><name>BakiDance</name></author>
	</entry>
	<entry>
		<id>https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5746&amp;oldid=prev</id>
		<title>BakiDance: Created page with &quot;{{Infobox event | name               = Color Slice | image              = ColorSliceBanner.png | server             = Events | frequency          = Weekly | rounds             = 3-6 | length             = &lt;5 minutes | type               = Solo | pvp                = Disabled | players            = ∞ | bedrock            = Yes | winners            = 1st, 2nd | loot               = Random drops }} {{Quote|text=Don't fall to the streets below. Choose a color and test your...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.prismparty.net/index.php?title=Event:Color_Slice&amp;diff=5746&amp;oldid=prev"/>
		<updated>2025-11-15T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox event | name               = Color Slice | image              = ColorSliceBanner.png | server             = Events | frequency          = Weekly | rounds             = 3-6 | length             = &amp;lt;5 minutes | type               = Solo | pvp                = Disabled | players            = ∞ | bedrock            = Yes | winners            = 1st, 2nd | loot               = Random drops }} {{Quote|text=Don&amp;#039;t fall to the streets below. Choose a color and test your...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox event&lt;br /&gt;
| name               = Color Slice&lt;br /&gt;
| image              = ColorSliceBanner.png&lt;br /&gt;
| server             = Events&lt;br /&gt;
| frequency          = Weekly&lt;br /&gt;
| rounds             = 3-6&lt;br /&gt;
| length             = &amp;lt;5 minutes&lt;br /&gt;
| type               = Solo&lt;br /&gt;
| pvp                = Disabled&lt;br /&gt;
| players            = ∞&lt;br /&gt;
| bedrock            = Yes&lt;br /&gt;
| winners            = 1st, 2nd&lt;br /&gt;
| loot               = Random drops&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=Don't fall to the streets below. Choose a color and test your luck! Last one standing wins.|sign=Event description}}&lt;br /&gt;
'''Color Slice''' is a solo last-man-standing event where the goal is to be the last player alive on a series of platforms. The event can be accessed by connecting to the [[Events|Events server]] from the Hub, or by running {{CMD|server events}}, on days when this game is active.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, all non-spectating players will be teleported onto a circular platform composed of eight colored slices. From here, a random slice will disappear at random and any players caught on that particular slice will fall, taking a heart of damage. Fallen players will then be teleported onto a safe portion of the map, after which all color slices will reappear. Players can fall upwards of five times before being eliminated completely.&lt;br /&gt;
&lt;br /&gt;
The last player remaining on any of the slices is the winner. &lt;br /&gt;
&lt;br /&gt;
This event does not feature lootable prize chests during the event; prizes are automatically given out after each round or randomy drop as power-ups, instead. Prizes are enabled until the third round. The number of rounds that are played is dependent on the wishes of the players and event host.&lt;br /&gt;
&lt;br /&gt;
== Power-ups ==&lt;br /&gt;
{{Hatnote|Power-ups spawn in the center of a random slice between rounds. Each time a power up spawns, it has a random chance of being any of the following.}} &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|🥇&lt;br /&gt;
|Health&lt;br /&gt;
|Restores a heart of health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
{{Hatnote|A modifier is an optional variation that can be activated by the Event coordinator to spice up gameplay. Most rounds do not use modifiers; their use will be indicated by a broadcast during the game.}} &lt;br /&gt;
&lt;br /&gt;
{{Component/section|&lt;br /&gt;
{{Component/group|&lt;br /&gt;
{{Component&lt;br /&gt;
|port     = {{Item|stone}}&lt;br /&gt;
|title    = '''Permanence'''&lt;br /&gt;
|subtitle = Slices do not regenerate after disappearing. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
# Exercise good sportsmanship; don't be a sore loser.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Don't stress out if you fall! You have five lives before elimination. &lt;br /&gt;
* Power-ups always spawn towards the middle of each platform.&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Prize&lt;br /&gt;
|-&lt;br /&gt;
|🥇 Last player alive&lt;br /&gt;
|1 Radiant Pridite Gem &lt;br /&gt;
|-&lt;br /&gt;
|2️⃣ Second player alive&lt;br /&gt;
|1 Rough Pridite Gem&lt;br /&gt;
|-&lt;br /&gt;
|🎖️ Third layer decay&lt;br /&gt;
|1 Greater Pridite Shard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=&amp;quot;130&amp;quot; heights=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
File:DripleafSpleefPlatform.png|The first platform of Dripleaf Spleef&lt;br /&gt;
File:DripleafSpleefTube.png|The full play area of Dripleaf Spleef&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler box&lt;br /&gt;
| header = Show game credits&lt;br /&gt;
| content = * Map made by BakiDance &amp;amp; Darksun15&lt;br /&gt;
* Music: Treetop Twang by David J Franco&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BakiDance</name></author>
	</entry>
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