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| <tabber> | | <tabber> |
| |-|Excavation= | | |-|Excavation= |
| Excavation is a skill that is centered around digging. One can develop this skill by digging various kinds of blocks one would use a shovel for. | | <b>Excavation is a skill that is centered around digging. One can develop this skill by digging various kinds of blocks one would use a shovel for.</b> |
| ====== Giga Drill Breaker ====== | | ====== Giga Drill Breaker ====== |
| Giga drill breaker is an active ability that triples obtained experience and triples the chance of finding treasure. It also enables instant break on excavation tools. Right-clicking with a shovel prepares the tool, and using it on blocks activates the ability for 2 seconds, increasing by 1 second per 50 levels. | | Giga drill breaker is an active ability that triples obtained experience and triples the chance of finding treasure. It also enables instant break on excavation tools. Right-clicking with a shovel prepares the tool, and using it on blocks activates the ability for 2 seconds, increasing by 1 second per 50 levels. |
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| ''Source: McMMO Wiki Excavation on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Excavation on Fandom.com, retrieved 7th of January 2024'' |
| |-|Fishing= | | |-|Fishing= |
| Fishing is a skill that is centered around fishing with a fishing rod. Just use the fishing rod at a big water source to get started. It is usually an easy way to level up one's general skill level. Fishing is different from other skills in that it uses tiers. | | <b>Fishing is a skill that is centered around fishing with a fishing rod.</b> Just use the fishing rod at a big water source to get started. It is usually an easy way to level up one's general skill level. Fishing is different from other skills in that it uses tiers. |
| These tiers are: | | These tiers are: |
| *Level 0-124 - Tier I | | *Level 10-24 - Tier I |
| *Level 125-249 - Tier II | | *Level 25-34 - Tier II |
| *Level 250-374 - Tier III | | *Level 35-49 - Tier III |
| *Level 375-499 - Tier IV | | *Level 50-64 - Tier IV |
| *Level 500-624 - Tier V | | *Level 65-74 - Tier V |
| *Level 625-700 - Tier VI | | *Level 75-84 - Tier VI |
| *Level 700-874 - Tier VII | | *Level 85-99 - Tier VII |
| *Level 875-1000 - Tier VIII | | *Level 100+ - Tier VIII |
| ====== Treasure Hunter ====== | | ====== Treasure Hunter (10+) ====== |
| Treasure hunter is a passive ability that allows one to get useful loot from fishing. | | Treasure hunter is a passive ability that allows one to get useful loot from fishing. |
| The loot table is altered to fit the tiers, and they are as followed: | | The loot table is altered to fit the tiers, and they are as followed: |
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| !Tier 1 | | !Tier 1 |
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| lvl 0 | | lvl 10 |
| !Tier 2 | | !Tier 2 |
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| lvl 125 | | lvl 25 |
| !Tier 3 | | !Tier 3 |
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| lvl 250 | | lvl 35 |
| !Tier 4 | | !Tier 4 |
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| lvl 375 | | lvl 50 |
| !Tier 5 | | !Tier 5 |
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| lvl 500 | | lvl 65 |
| !Tier 6 | | !Tier 6 |
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| lvl 625 | | lvl 75 |
| !Tier 7 | | !Tier 7 |
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| lvl 700 | | lvl 85 |
| !Tier 8 | | !Tier 8 |
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| lvl 875 | | lvl 100 |
| |- | | |- |
| |Traps | | |Traps |
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| |''5%'' | | |''5%'' |
| |- | | |- |
| |Record | | |Mythic |
| |0.01% | | |0.01% |
| |0.01% | | |0.01% |
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| |79.64% | | |79.64% |
| |} | | |} |
| ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 6th of January 2024'' | | ''Source: McMMO-Wiki-Repo on Github.com, retrieved 13th of January 2025'' |
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| | ====== Ice Fishing ====== |
| | Ice Fishing is a passive ability that makes fishing through ice possible! It has no level requirements. |
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| ====== Magic Hunter ====== | | ====== Magic Hunter (20+) ====== |
| Magic Hunter is a passive ability that adds to Treasure hunter in that it allows loot to be enchanted. They can form combinations of enchantments that are normally not possible. | | Magic Hunter is a passive ability that adds to Treasure hunter in that it allows loot to be enchanted. They can form combinations of enchantments that are normally not possible. |
| This table shows which enchantments one can get at each tier: | | This table shows which enchantments one can get at each tier: |
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| |} | | |} |
| ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 6th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 6th of January 2024'' |
| ====== Master Angler (125+) ====== | | ====== Master Angler (15+) ====== |
| Master angler is a passive ability that increases bite chance. The default chance is 0.2% per tick, but one can increase it by being in a river/ocean biome, being in a boat or fishing during rain. The methods stack. | | Master angler is a passive ability that increases bite chance. The default chance is 0.2% per tick, but one can increase it by being in a river/ocean biome, being in a boat or fishing during rain. The methods stack. |
| ====== Shake ====== | | ====== Shake (15+) ====== |
| Shake is an active ability that can give one the chance to take drops from mobs by angling them. Angling them deals the mob 25% of their maximum health and it takes a good portion of durability in return. Below is a table for the shake chance for each tier: | | Shake is an active ability that can give one the chance to take drops from mobs by angling them. Angling them deals the mob 25% of their maximum health and it takes a good portion of durability in return. Below is a table for the shake chance for each tier: |
| {| class="wikitable" | | {| class="wikitable" |
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| |} | | |} |
| ''Source: McMMO Wiki Fishing on Fandon.com, retrieved 6th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandon.com, retrieved 6th of January 2024'' |
| ====== Fisherman's Diet ====== | | ====== Fisherman's Diet (20+) ====== |
| Fisherman's diet is a passive ability that increases the amount of hunger points seafood gives one. It is akin to Farmer's Diet at Herbalism as each set of 200 levels gives one extra hunger point. | | Fisherman's diet is a passive ability that increases the amount of hunger points seafood gives one. It is akin to Farmer's Diet at Herbalism as each set of 20 levels gives one extra hunger point. |
| ====== Experience Table ====== | | ====== Experience Table ====== |
| Experience table for fishing experience gain: | | Experience table for fishing experience gain: |
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| ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 7th of January 2024'' |
| |-|Herbalism= | | |-|Herbalism= |
| Herbalism is all about greenery and farm work. Destroy and give life to nature to level up this skill. | | <b>Herbalism is all about greenery and farm work.</b> Destroy and give life to nature to level up this skill. |
| ====== Green Terra (50+) ====== | | ====== Green Terra (50+) ====== |
| Green Terra is an active ability that gives one chance to triple drop rates from harvesting, to replant seeds for free and to convert certain blocks using seeds. Cooldown lasts 4 minutes. | | Green Terra is an active ability that gives one chance to triple drop rates from harvesting, to replant seeds for free and to convert certain blocks using seeds. Cooldown lasts 4 minutes. |
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| ''Source: McMMO Wiki Herbalism on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Herbalism on Fandom.com, retrieved 7th of January 2024'' |
| |-|Mining= | | |-|Mining= |
| Mining is all about mining resources with a pickaxe. All blocks one would normally break with a pickaxe count towards it. The rarity of the resource goes towards how many points one gets. | | <b>Mining is all about mining resources with a pickaxe.</b> All blocks one would normally break with a pickaxe count towards it. The rarity of the resource goes towards how many points one gets. |
| ====== Super Breaker (50+) ====== | | ====== Super Breaker (50+) ====== |
| Super breaker is an active ability that adds 5 efficiency levels to the used pickaxe, triples the double drop rates, replaces normal-rate double drops with triple drops and increases mining speed. Right-clicking with a pickaxe prepares the tool, and hitting a block activates the ability. The ability lasts 2 seconds, and each 50 levels it increases by 1 second. Cooldown takes 4 minutes. | | Super breaker is an active ability that adds 5 efficiency levels to the used pickaxe, triples the double drop rates, replaces normal-rate double drops with triple drops and increases mining speed. Right-clicking with a pickaxe prepares the tool, and hitting a block activates the ability. The ability lasts 2 seconds, and each 50 levels it increases by 1 second. Cooldown takes 4 minutes. |
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| ''Source: McMMO Wiki Mining on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Mining on Fandom.com, retrieved 7th of January 2024'' |
| |-|Woodcutting= | | |-|Woodcutting= |
| Woodcutting is all about cutting down wood. Any wood type works. Rarer wood generally gives more points. | | <b>Woodcutting is all about cutting down wood.</b> Any wood type works. Rarer wood generally gives more points. |
| ====== Tree Feller (5+) ====== | | ====== Tree Feller (5+) ====== |
| Tree feller is an active ability that allows one to break entire trees by breaking just one block. Right-clicking with an axe prepares the tool and hitting a tree activates the ability. Each 5 levels the duration increases by 1 second starting from level 5 and capping at level 100. Cooldown takes 4 minutes. Tree feller does not break trees bigger than 500 blocks, and at lower levels this is even less. The axe's durability get used as if one was to break the entire tree. If an axe breaks during the use of the ability, one receives 8 damage (4 hearts) and the ability stops working. | | Tree feller is an active ability that allows one to break entire trees by breaking just one block. Right-clicking with an axe prepares the tool and hitting a tree activates the ability. Each 5 levels the duration increases by 1 second starting from level 5 and capping at level 100. Cooldown takes 4 minutes. Tree feller does not break trees bigger than 500 blocks, and at lower levels this is even less. The axe's durability get used as if one was to break the entire tree. If an axe breaks during the use of the ability, one receives 8 damage (4 hearts) and the ability stops working. |
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| </tabber> | | </tabber> |
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| ==== Combat Skills ==== | | ====Combat Skills==== |
| <tabber> | | <tabber> |
| |-|Archery= | | |-|Archery= |
| Archery is everything one does with bows and crossbows. | | <b>Archery is everything one does with bows and crossbows.</b> |
| ====== Daze ====== | | ====== Daze ====== |
| Daze is a passive ability that makes some shots deal nausea. Each level the chance increases by 0.05%. Daze gives the hit target nausea for 6 seconds and deals 4 additional damage (2 hearts). Daze only works on players. '''Important note:''' This statistic might be outdated, so take it with a grain of salt. | | Daze is a passive ability that makes some shots deal nausea. Each level the chance increases by 0.05%. Daze gives the hit target nausea for 6 seconds and deals 4 additional damage (2 hearts). Daze only works on players. '''Important note:''' This statistic might be outdated, so take it with a grain of salt. |
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| Aside from the previous abilities, leveling up archery also increases damage done. This is 10% of bonus damage per 50 levels. | | Aside from the previous abilities, leveling up archery also increases damage done. This is 10% of bonus damage per 50 levels. |
| |-|Axes= | | |-|Axes= |
| Axes is all about fighting with axes. | | <b>Axes is all about fighting with axes.</b> |
| ====== Skull Splitter ====== | | ====== Skull Splitter ====== |
| Skull splitter is an active ability that allows one to deal more damage to a target. Exact additional damage is unknown. Right-clicking with an axe prepares the ability, and hitting targets activitates it. The duration is 2 seconds, and increases by 1 second every 50 levels. | | Skull splitter is an active ability that allows one to deal more damage to a target. Exact additional damage is unknown. Right-clicking with an axe prepares the ability, and hitting targets activitates it. The duration is 2 seconds, and increases by 1 second every 50 levels. |
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| Greater impact is a passive ability that deals 2 extra damage (1 heart) to mob armour. It also adds heightened knockback and makes an explosion sound when doing so. It has a 25% chance of being activated for all levels. | | Greater impact is a passive ability that deals 2 extra damage (1 heart) to mob armour. It also adds heightened knockback and makes an explosion sound when doing so. It has a 25% chance of being activated for all levels. |
| |-|Swords= | | |-|Swords= |
| Swords is all about fighting with swords. | | <b>Swords is all about fighting with swords.</b> |
| ====== Serrated Strikes ====== | | ====== Serrated Strikes ====== |
| Serrated strikes is an active ability that allows one to deal the bleed effect to their target. Right click with a sword to activate. Duration depends on swords level of the player, but the rate is unknown. | | Serrated strikes is an active ability that allows one to deal the bleed effect to their target. Right click with a sword to activate. Duration depends on swords level of the player, but the rate is unknown. |
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| Counter attack is a passive ability that counts the damage one takes, and returns half of it to the attacker. The chance of counter attacking increases each level, but a rate is unknown. It does not work if one has just half a heart left. Only works for melee attacks, and not for ranged attacks. | | Counter attack is a passive ability that counts the damage one takes, and returns half of it to the attacker. The chance of counter attacking increases each level, but a rate is unknown. It does not work if one has just half a heart left. Only works for melee attacks, and not for ranged attacks. |
| |-|Taming= | | |-|Taming= |
| Taming is all about taming pets that can aid the player. Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. | | <b>Taming is all about taming pets that can aid the player.</b> Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. |
| ====== Call of the Wild ====== | | ====== Call of the Wild ====== |
| Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. | | Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. |
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| Taming wolves does not give experience. However, a wolf gives one 10 XP per damage point dealt by it. This is calculated before damage reduction by armour is calculated. | | Taming wolves does not give experience. However, a wolf gives one 10 XP per damage point dealt by it. This is calculated before damage reduction by armour is calculated. |
| |-|Unarmed= | | |-|Unarmed= |
| Unarmed is fighting with one's fists. | | <b>Unarmed is fighting with one's fists.</b> |
| ====== Berserker ====== | | ====== Berserker ====== |
| Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists. | | Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists. |
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| Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a recommended skill to develop, as reaching lvl 1000 makes disarmament impossible | | Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a recommended skill to develop, as reaching lvl 1000 makes disarmament impossible |
| |-| Tridents = | | |-| Tridents = |
| Tridents involves using the trident tool. | | <b>Tridents involves using the trident tool.</b> |
| ====== Impaling Bonus ====== | | ====== Impaling Bonus ====== |
| Impaling Bonus is currently the only trident skill. Each additional Tridents level adds half a damage point, although the definition of a damage point is currently unclear. | | Impaling Bonus is currently the only trident skill. Each additional Tridents level adds half a damage point, although the definition of a damage point is currently unclear. |
| |-| Maces = | | |-| Maces = |
| Maces is centered around using the mace. It is yet to be added to the plugin, but information is available. | | <b>Maces is centered around using the mace.</b> It is the newest addition to the plugin. |
| ====== Crush ====== | | ====== Crush ====== |
| Crush is a Mace skill that adds half a damage point per Maces level. The definition of a damage point is yet unclear. | | Crush is a Mace skill that adds half a damage point per Maces level. The definition of a damage point is yet unclear. |
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| </tabber> | | </tabber> |
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| ==== Miscellaneous Skills ==== | | ====Miscellaneous Skills ==== |
| <tabber> | | <tabber> |
| |-|Acrobatics= | | |-|Acrobatics= |
| Acrobatics is all about parkouring skills! Make jumps and land safely by using the shift key in time to get less damage. | | <b>Acrobatics is all about parkouring skills!</b> Make jumps and land safely by using the shift key in time to get less damage. |
| ====== Roll ====== | | ====== Roll ====== |
| Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage. | | Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage. |
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| Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025% | | Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025% |
| |-|Alchemy= | | |-|Alchemy= |
| Alchemy is all about brewing. It features custom potions not native to vanilla MC. | | <b>Alchemy is all about brewing.</b> It features custom potions not native to vanilla MC. |
| ====== Catalysis ====== | | ====== Catalysis ====== |
| Catalysis is a passive ability that increases brewing speed | | Catalysis is a passive ability that increases brewing speed |
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| *Fourth Brew - Splash potion/Lithering potion conversion with gunpowder/dragon's breath | | *Fourth Brew - Splash potion/Lithering potion conversion with gunpowder/dragon's breath |
| |-|Smelting= | | |-|Smelting= |
| Smelting is mostly a passive skill. It does not count towards one's general level. | | <b>Smelting is mostly a passive skill.</b> It does <b>not</b> count towards one's general level. |
| ====== Fuel Efficiency ====== | | ====== Fuel Efficiency ====== |
| Fuel efficiency is a passive ability that increases burn time of fuel. Each level increases the multiplier by 0.04. '''Important note:''' One must put in and take out the ore manually for this to apply. | | Fuel efficiency is a passive ability that increases burn time of fuel. Each level increases the multiplier by 0.04. '''Important note:''' One must put in and take out the ore manually for this to apply. |
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| Flux mining is a passive ability that allows one to sometimes smelt ores that they are mining. To perform this, one must put an undamaged pickaxe in a furnace to get a 'Flux pickaxe'. When one is above level 250 in mining, there is a ~33% chance that the mined ore is smelted in the action. | | Flux mining is a passive ability that allows one to sometimes smelt ores that they are mining. To perform this, one must put an undamaged pickaxe in a furnace to get a 'Flux pickaxe'. When one is above level 250 in mining, there is a ~33% chance that the mined ore is smelted in the action. |
| |-|Salvaging= | | |-|Salvaging= |
| Salvaging is a skill that regains base materials from used items. The skill has become useless, as the required level 25 for repairing is unobtainable due to the skill repairing being unavailable in its entirety. | | <b>Salvaging is a skill that regains base materials from used items.</b> The skill has become useless, as the required level 25 for repairing is unobtainable due to the skill repairing being unavailable in its entirety. |
| |-|Repairing= | | |-|Repairing= |
| Repairing is a skill that is all about repairing tools. This skill has been disabled on the server, and can therefore not be used anymore. Whether the skill will return is unknown. | | <b>Repairing is a skill that is all about repairing tools.</b> This skill has been disabled on the server, and can therefore not be used anymore. Whether the skill will return is unknown. |
| </tabber> | | </tabber> |
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| ==== Bibliography ==== | | ====Bibliography==== |
| <references /><ref>Wiki, C. T. M. (n.d.). ''Main Page''. McMMO Wiki. <nowiki>https://mcmmo.fandom.com/wiki/McMMO_Wiki</nowiki></ref> | | <references /><ref>Wiki, C. T. M. (n.d.). ''Main Page''. McMMO Wiki. <nowiki>https://mcmmo.fandom.com/wiki/McMMO_Wiki</nowiki></ref> |
| <ref>Wiki, C. T. M. (n.d.). ''Fishing''. McMMO Wiki. <nowiki>https://mcmmo.fandom.com/wiki/Fishing</nowiki></ref> | | <ref>Wiki, C. T. M. (n.d.). ''Fishing''. McMMO Wiki. <nowiki>https://mcmmo.fandom.com/wiki/Fishing</nowiki></ref> |
| | <ref>Wiki, C. T. M. (2024-11-24). ''mcmmo-wiki-repo''. GitHub. <nowiki>https://github.com/mcMMO-Dev/mcmmo-wiki-repo/blob/master/skills/fishing.md</nowiki></ref> |
| <ref>Wiki, C. T. M. (n.d.). ''Excavation''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Excavation</nowiki></ref> | | <ref>Wiki, C. T. M. (n.d.). ''Excavation''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Excavation</nowiki></ref> |
| <ref>Wiki, C. T. M. (n.d.). ''Herbalism''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Herbalism</nowiki></ref> | | <ref>Wiki, C. T. M. (n.d.). ''Herbalism''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Herbalism</nowiki></ref> |
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| <ref>Wiki, C. T. M. (n.d.). ''Taming''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Taming</nowiki></ref> | | <ref>Wiki, C. T. M. (n.d.). ''Taming''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Taming</nowiki></ref> |
| <ref>Wiki, C. T. M. (n.d.). ''Woodcutting''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Woodcutting</nowiki></ref> | | <ref>Wiki, C. T. M. (n.d.). ''Woodcutting''. McMMO Wiki. [<nowiki>https://mcmmo.fandom.com/wiki/Woodcutting</nowiki></ref> |
| | |
| | <references /> |