Excavation is a skill that is centered around digging. You can develop this skill by digging all kinds of blocks you would use your shovel for.
More actions
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|-|Combat: Taming= | |-|Combat: Taming= | ||
Taming is all about taming pets that can help you. Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. | Taming is all about taming pets that can help you. Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. | ||
====== Call of the Wild ====== | |||
Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. Considered to be among the strongest abilities there is. | |||
====== Beast Lore ====== | |||
Beast lore is an active ability that is very simple. It allows one to inspect their pets by holding a bone and left-clicking them. | |||
====== Environmentally Aware (100+) ====== | |||
Environmentally aware is an active ability used by summoned wolves to teleport to their owner when nearing danger. It makes them practically immune to fall damage and environmental damage. | |||
====== Gore (150+) ====== | |||
Gore, despite its name, is not entirely what it sounds like. Gore allows one's summoned wolf to deal critical strikes, giving them the bleeding effect (No visual bleeding, that is.) The chance goes up by 1% every 10 levels. | |||
====== Pummel (200+) ====== | |||
Pummel is an active ability that makes summoned wolves have a chance of dealing knockback. The chance of dealing knockback is unknown. | |||
====== Fast Food Service (200+) ====== | |||
Fast food service is an active ability that gives 50% chance that summoned wolves heal themselves, and give their owner minor food items. | |||
====== Thick Fur (250+) ====== | |||
Thick fur is an active ability that makes summoned wolves take only 50% of the dealt damage. | |||
====== Holy Hound (350+) ====== | |||
Holy hound is an active ability that allows summoned wolves to be healed with poison and magic. Most likely refers to potions. | |||
====== Shock Proof (500+) ====== | |||
Shock proof is an active ability that makes summoned wolves take only 1/6th of damage dealt by explosions. | |||
====== Sharpened Claws (750+) ====== | |||
Sharpened claws is an active ability that makes summoned wolves deal 4 more damage per hit (2 hearts). | |||
|-|Combat: Unarmed= | |-|Combat: Unarmed= | ||
Unarmed is simply fighting with your fist. Recommendation: Visit the pigman farm in the Nether to quickly level up! | Unarmed is simply fighting with your fist. Recommendation: Visit the pigman farm in the Nether to quickly level up! | ||
====== Berserker ====== | ====== Berserker ====== | ||
Berserker is an active | Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists. | ||
====== Steel Arm Style ====== | ====== Steel Arm Style ====== | ||
Steel arm style is a passive | Steel arm style is a passive ability that adds extra damage to hits done with fists. The base extra damage is 3 and get increased with 1 point per 50 levels, capping at level 250. | ||
====== Arrow Deflect ====== | ====== Arrow Deflect ====== | ||
Arrow deflect is a passive | Arrow deflect is a passive ability that allows one to deflect arrows. Deflected arrows have a low chance to hit the person that shot the arrow. Each level increases the chance of deflection with 0.05% till 50% at level 1000. | ||
====== Disarm ====== | ====== Disarm ====== | ||
Disarm is a passive | Disarm is a passive ability that allows one to disarm their opponent, making them drop their item. Each level the chance increases by 0.0333% till 33% at level 1000. This is a very powerful feature, as you might be able to get a strong player to drop their valuable tools for you to pick up. Whether this is actually theft, who knows? | ||
====== Iron Grip ====== | ====== Iron Grip ====== | ||
Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a good skill to work towards to, as being level 1000 in the parent skill Unarmed would mean you can not get disarmed by your opponent at all. | Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a good skill to work towards to, as being level 1000 in the parent skill Unarmed would mean you can not get disarmed by your opponent at all. | ||
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Acrobatics is all about your parkouring skills! Make jumps and land safely by using the shift key in time to get less damage. Generally one of the easiest skills to level up without a lot of effort. | Acrobatics is all about your parkouring skills! Make jumps and land safely by using the shift key in time to get less damage. Generally one of the easiest skills to level up without a lot of effort. | ||
====== Roll ====== | ====== Roll ====== | ||
Rolling is a passive | Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage. | ||
====== Dodge ====== | ====== Dodge ====== | ||
Dodging is a passive | Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025% | ||
|-|Other: Alchemy= | |-|Other: Alchemy= | ||
Alchemy is all about brewing. Go mix your own potions and profit from your skills, or prank your friends with potions (Keep to server rules :) ). Also features custom potions not native to vanilla MC. Considered to be the most difficult skill. | Alchemy is all about brewing. Go mix your own potions and profit from your skills, or prank your friends with potions (Keep to server rules :) ). Also features custom potions not native to vanilla MC. Considered to be the most difficult skill. | ||
Revision as of 11:56, 6 January 2024
| McMMO | |
|---|---|
| Server | Progression plugin — on Survival |
| Main command | /Mcstats |
| Sub commands | 100+ |
| Access | |
| Requirements | Plugin:Levels 0 |
| Custom | No |
Introduction[edit]
McMMO is a plugin that aims to add a challenge to Minecraft, while simultaneously making Minecraft easier for you as you progress. This plugin allows one to develop and level up in certain basic Minecraft skills, which eventually unlocks various abilities to make daily tasks easier for you to do! The level of all skills combined also form a general skill level. This is important, because certain level milestones require a certain general McMMO level.
Skills[edit]
McMMO consists of multiple skills you can develop. They are usually skills and actions you perform on a daily basis in Minecraft.
Below, you can find a list of all skills with a description and their power-ups:
Call of the Wild[edit]
Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. Considered to be among the strongest abilities there is.
Beast Lore[edit]
Beast lore is an active ability that is very simple. It allows one to inspect their pets by holding a bone and left-clicking them.
Environmentally Aware (100+)[edit]
Environmentally aware is an active ability used by summoned wolves to teleport to their owner when nearing danger. It makes them practically immune to fall damage and environmental damage.
Gore (150+)[edit]
Gore, despite its name, is not entirely what it sounds like. Gore allows one's summoned wolf to deal critical strikes, giving them the bleeding effect (No visual bleeding, that is.) The chance goes up by 1% every 10 levels.
Pummel (200+)[edit]
Pummel is an active ability that makes summoned wolves have a chance of dealing knockback. The chance of dealing knockback is unknown.
Fast Food Service (200+)[edit]
Fast food service is an active ability that gives 50% chance that summoned wolves heal themselves, and give their owner minor food items.
Thick Fur (250+)[edit]
Thick fur is an active ability that makes summoned wolves take only 50% of the dealt damage.
Holy Hound (350+)[edit]
Holy hound is an active ability that allows summoned wolves to be healed with poison and magic. Most likely refers to potions.
Shock Proof (500+)[edit]
Shock proof is an active ability that makes summoned wolves take only 1/6th of damage dealt by explosions.
Sharpened Claws (750+)[edit]
Sharpened claws is an active ability that makes summoned wolves deal 4 more damage per hit (2 hearts).
Berserker[edit]
Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists.
Steel Arm Style[edit]
Steel arm style is a passive ability that adds extra damage to hits done with fists. The base extra damage is 3 and get increased with 1 point per 50 levels, capping at level 250.
Arrow Deflect[edit]
Arrow deflect is a passive ability that allows one to deflect arrows. Deflected arrows have a low chance to hit the person that shot the arrow. Each level increases the chance of deflection with 0.05% till 50% at level 1000.
Disarm[edit]
Disarm is a passive ability that allows one to disarm their opponent, making them drop their item. Each level the chance increases by 0.0333% till 33% at level 1000. This is a very powerful feature, as you might be able to get a strong player to drop their valuable tools for you to pick up. Whether this is actually theft, who knows?
Iron Grip[edit]
Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a good skill to work towards to, as being level 1000 in the parent skill Unarmed would mean you can not get disarmed by your opponent at all.
Roll[edit]
Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage.
Dodge[edit]
Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025%
Catalysis[edit]
Catalysis is a passive ability that increases brewing speed
Concoctions[edit]
Concoctions are potions that are not obtainable in vanilla MC. They are:
- Haste - level 100 - Regular carrot
- Absorption - level 200 - Nether quartz
- Mining fatigue - level 200 - Slime ball
- Health boost - level 350 - Regular apple
- Hunger - level 350 - Rotten flesh
- Nausea - level 500 - Brown mushroom
- Blindness - level 500 - Ink sack
- Saturation - level 750 - Fern
- Decay - level 900 - Poisonous potato
- Resistance - level 1000 - Golden apple
Fuel Efficiency[edit]
Fuel efficiency is a passive ability that increases burn time of fuel. Each level increases the multiplier by 0.04. Important note: One must put in and take out the ore manually for this to apply.
Second Smelt[edit]
Second smelt is a passive ability that gives one a second copy of the smelted item. Each level the chance of a second smelt increases by 0.05%. Important note: One must put in and take out the ore manually for this to apply.
Vanilla XP Boost[edit]
Vanilla XP Boost is a passive ability that gives one more XP when smelting. There is no known fixed rate, but the cap is at level 1000 like with any other ability.
Flux Mining[edit]
Flux mining is a passive ability that allows one to sometimes smelt ores that they are mining. To perform this, one must put an undamaged pickaxe in a furnace to get a 'Flux pickaxe'. When one is above level 250 in mining, there is a ~33% chance that the mined ore is smelted in the action.