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| ==== Skills ==== | | ==== Skills ==== |
| McMMO consists of multiple skills one can develop. They are usually skills and actions you perform on a daily basis in Minecraft. | | McMMO consists of multiple skills one can develop. They are usually skills and actions one performs on a daily basis in Minecraft. |
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| Below, you can find a list of all skills with a description and their power-ups: | | Below is a list of all skills with a description and their power-ups: |
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| ===== Gathering Skills ===== | | ===== Gathering Skills ===== |
| <tabber> | | <tabber> |
| |-|Excavation= | | |-|Excavation= |
| Excavation is a skill that is centered around digging. You can develop this skill by digging variou kinds of blocks you would use your shovel for. | | Excavation is a skill that is centered around digging. One can develop this skill by digging various kinds of blocks one would use a shovel for. |
| ====== Giga Drill Breaker ====== | | ====== Giga Drill Breaker ====== |
| Giga drill breaker is an active ability that triples obtained experience and triples the chance of finding treasure. It also enables instant break on excavation tools. Right-clicking with a shovel prepares the tool, and using it on blocks activates the ability for 2 seconds, increasing by 1 second per 50 levels. | | Giga drill breaker is an active ability that triples obtained experience and triples the chance of finding treasure. It also enables instant break on excavation tools. Right-clicking with a shovel prepares the tool, and using it on blocks activates the ability for 2 seconds, increasing by 1 second per 50 levels. |
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| Archaeology is a passive ability that allows one to find treasure in digable, 'weak' blocks. The higher one's level, the more treasure. No rate is known. Each 'weak' block gives different treasures. Treasures include: Name tags, cocao beans and seeds, but there are a lot more. | | Archaeology is a passive ability that allows one to find treasure in digable, 'weak' blocks. The higher one's level, the more treasure. No rate is known. Each 'weak' block gives different treasures. Treasures include: Name tags, cocao beans and seeds, but there are a lot more. |
| ====== Experience Table ====== | | ====== Experience Table ====== |
| The experience table for excavation is somewhat complex as blocks are bound to their treasures to decide the amount of Exp. given. Still, this should clarify enough about the experience gain: | | The experience table for excavation is somewhat complex as blocks are bound to their treasures to decide the amount of Exp. given. Still, this should clarify enough about the experience gain for a regular player: |
| {| class="wikitable" | | {| class="wikitable" |
| !Drops | | !Drops |
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| ''Source: McMMO Wiki Excavation on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Excavation on Fandom.com, retrieved 7th of January 2024'' |
| |-|Fishing= | | |-|Fishing= |
| Fishing is a skill that is centered around fishing with your fishing rod. Just use your fishing rod at a big water source to get started. Usually quite an easy way to level up your general skill level. Fishing is a bit different from other skills in that it uses tiers. | | Fishing is a skill that is centered around fishing with a fishing rod. Just use the fishing rod at a big water source to get started. It is usually an easy way to level up one's general skill level. Fishing is different from other skills in that it uses tiers. |
| These tiers are: | | These tiers are: |
| *Level 0-124 - Tier I | | *Level 0-124 - Tier I |
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| ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 6th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 6th of January 2024'' |
| ====== Master Angler (125+) ====== | | ====== Master Angler (125+) ====== |
| Master angler is a passive ability that increases bite chance. Default chance is 0.2% per tick, but one can increase it by being in a river/ocean biome, being in a boat or fishing during rain. The methods stack. | | Master angler is a passive ability that increases bite chance. The default chance is 0.2% per tick, but one can increase it by being in a river/ocean biome, being in a boat or fishing during rain. The methods stack. |
| ====== Shake ====== | | ====== Shake ====== |
| Shake is an active ability that can give one the chance to take drops from mobs by angling them. Angling them deals the mob 25% of their max health and it takes a good portion of durability. Below is a table for the shake chance for each tier: | | Shake is an active ability that can give one the chance to take drops from mobs by angling them. Angling them deals the mob 25% of their maximum health and it takes a good portion of durability in return. Below is a table for the shake chance for each tier: |
| {| class="wikitable" | | {| class="wikitable" |
| !Rank | | !Rank |
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| ''Source: McMMO Wiki Fishing on Fandon.com, retrieved 6th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandon.com, retrieved 6th of January 2024'' |
| ====== Fisherman's Diet ====== | | ====== Fisherman's Diet ====== |
| Fisherman's diet is a passive ability that increases the amount of hunger points seafood gives one. It is exactly the same as farmer's diet at herbalism as each set of 200 levels gives one extra hunger point. | | Fisherman's diet is a passive ability that increases the amount of hunger points seafood gives one. It is akin to farmer's diet at herbalism as each set of 200 levels gives one extra hunger point. |
| ====== Experience Table ====== | | ====== Experience Table ====== |
| Experience table for fishing experience gain: | | Experience table for fishing experience gain: |
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| ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Fishing on Fandom.com, retrieved 7th of January 2024'' |
| |-|Herbalism= | | |-|Herbalism= |
| Herbalism is all about greenery and farm work. Destroy and give life to nature to level up this skill. Recommendation: Get to the sugar cane farm behind Costco to quickly level this up! | | Herbalism is all about greenery and farm work. Destroy and give life to nature to level up this skill. |
| ====== Green Terra (50+) ====== | | ====== Green Terra (50+) ====== |
| Green Terra is an active ability that gives one chance to triple drop rates from harvesting, to replant seeds for free and to convert certain blocks using seeds. Cooldown lasts 4 minutes. | | Green Terra is an active ability that gives one chance to triple drop rates from harvesting, to replant seeds for free and to convert certain blocks using seeds. Cooldown lasts 4 minutes. |
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| ''Source: McMMO Wiki Herbalism on Fandom.com, retrieved 7th of January 2024'' | | ''Source: McMMO Wiki Herbalism on Fandom.com, retrieved 7th of January 2024'' |
| |-|Mining= | | |-|Mining= |
| Mining is all about, well, mining resources with your pickaxe. All blocks one would normally break with a pickaxe count towards it. The rarity of the resource goes towards how many points you get. Recommendation: Visit the custom End and mine Amethyst veins! | | Mining is all about mining resources with a pickaxe. All blocks one would normally break with a pickaxe count towards it. The rarity of the resource goes towards how many points one gets. |
| ====== Super Breaker (50+) ====== | | ====== Super Breaker (50+) ====== |
| Super breaker is an active ability that adds 5 efficiency levels to the used pickaxe, triples the double drop rates, replaces normal-rate double drops with triple drops and increases mining speed. Right-clicking with a pickaxe prepares the tool, and hitting a block activates the ability. The ability lasts 2 seconds, and each 50 levels it increases by 1 second. Cooldown takes 4 minutes. | | Super breaker is an active ability that adds 5 efficiency levels to the used pickaxe, triples the double drop rates, replaces normal-rate double drops with triple drops and increases mining speed. Right-clicking with a pickaxe prepares the tool, and hitting a block activates the ability. The ability lasts 2 seconds, and each 50 levels it increases by 1 second. Cooldown takes 4 minutes. |
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| <tabber> | | <tabber> |
| |-|Archery= | | |-|Archery= |
| Archery is everything you do with bows and crossbows. Recommendation: Visit the pigman farm in the Nether to quickly level up! | | Archery is everything one does with bows and crossbows. |
| ====== Daze ====== | | ====== Daze ====== |
| Daze is a passive ability that makes some shots deal nausea. Each level the chance increases by 0.05%. Daze gives the hit target nausea for 6 seconds and deals 4 additional damage (2 hearts). Daze only works on players. '''Important note:''' This statistic might be outdated, so take it with a grain of salt. | | Daze is a passive ability that makes some shots deal nausea. Each level the chance increases by 0.05%. Daze gives the hit target nausea for 6 seconds and deals 4 additional damage (2 hearts). Daze only works on players. '''Important note:''' This statistic might be outdated, so take it with a grain of salt. |
| ====== Arrow Retrieval ====== | | ====== Arrow Retrieval ====== |
| Arrow retrieval is a passive ability that allows one to retrieve some shot arrows. Increasing in level gives more chance for retrieval, but exact rate is unknown. Is not that useful, as the infinity enchantment solves this already. | | Arrow retrieval is a passive ability that allows one to retrieve some shot arrows. Increasing in level gives more chance for retrieval, but the exact rate is unknown. |
| ====== Bonus Damage Table ====== | | ====== Bonus Damage Table ====== |
| Aside from the previous abilities, leveling up archery also increases damage done. This is 10% of bonus damage per 50 levels. | | Aside from the previous abilities, leveling up archery also increases damage done. This is 10% of bonus damage per 50 levels. |
| |-|Axes= | | |-|Axes= |
| Axes is all about fighting with axes. Recommendation: Visit the pigman farm in the Nether to quickly level up! | | Axes is all about fighting with axes. |
| ====== Skull Splitter ====== | | ====== Skull Splitter ====== |
| Skull splitter is an active ability that allows one to deal more damage to a target. Exact additional damage is unknown. Right-clicking with an axe prepares the ability, and hitting targets activitates it. The duration is 2 seconds, and increases by 1 second every 50 levels. | | Skull splitter is an active ability that allows one to deal more damage to a target. Exact additional damage is unknown. Right-clicking with an axe prepares the ability, and hitting targets activitates it. The duration is 2 seconds, and increases by 1 second every 50 levels. |
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| Armour impact is a passive ability that increases damage dealt to armour. Each level increases dealt damage by 0.02%. | | Armour impact is a passive ability that increases damage dealt to armour. Each level increases dealt damage by 0.02%. |
| ====== Greater Impact ====== | | ====== Greater Impact ====== |
| Greater impact is a passive ability that deals 2 extra damage (1 heart) to mob armour. It also adds extreme knockback and makes an explosion sound when doing so. It has a 25% chance of being activated for all levels. | | Greater impact is a passive ability that deals 2 extra damage (1 heart) to mob armour. It also adds heightened knockback and makes an explosion sound when doing so. It has a 25% chance of being activated for all levels. |
| |-|Swords= | | |-|Swords= |
| Swords is all about fighting with swords. Recommendation: Visit the pigman farm in the Nether to quickly level up! | | Swords is all about fighting with swords. |
| ====== Serrated Strikes ====== | | ====== Serrated Strikes ====== |
| Serrated strikes is an active ability that allows one to deal the bleed effect to their target. Right click with a sword to activate. Duration depends on swords level of the player, but rate is unknown. | | Serrated strikes is an active ability that allows one to deal the bleed effect to their target. Right click with a sword to activate. Duration depends on swords level of the player, but the rate is unknown. |
| ====== Rupture ====== | | ====== Rupture ====== |
| Rupture is a passive ability that makes the target bleed, taking damage every 2 seconds. Each level the chance of dealing rupture increases by 0.1%. Duration is rupture depends on level, but the exact rate is unknown. Ruptures can stack if applied multiple times on the same target. There are three bleeding types: | | Rupture is a passive ability that makes the target bleed, taking damage every 2 seconds. Each level the chance of dealing rupture increases by 0.1%. Duration is rupture depends on level, but the exact rate is unknown. Ruptures can stack if applied multiple times on the same target. There are three bleeding types: |
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| At level 750+, rupture lasts one additional tick. | | At level 750+, rupture lasts one additional tick. |
| ====== Counter Attack ====== | | ====== Counter Attack ====== |
| Counter attack is a passive ability that counts the damage one takes, and returns half of it to the attacker. The chance of counter attacking increases each level, but a rate is unknown. It does not work of one has just half a heart left. Only works for melee attacks, and not for ranged attacks. | | Counter attack is a passive ability that counts the damage one takes, and returns half of it to the attacker. The chance of counter attacking increases each level, but a rate is unknown. It does not work if one has just half a heart left. Only works for melee attacks, and not for ranged attacks. |
| |-|Taming= | | |-|Taming= |
| Taming is all about taming pets that can help you. Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. | | Taming is all about taming pets that can aid the player. Though all mobs count, wolves, horses and cats give more points when tamed compared to other mobs. |
| ====== Call of the Wild ====== | | ====== Call of the Wild ====== |
| Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. Considered to be among the strongest abilities there is. | | Call of the wild is an active ability that allows one to summon an animal by their side for combat. To activate, one must have 10 bones for a wolf, 10 raw fish for a cat, and 10 apples for a horse. Left-click into the air while crouching and holding these items. |
| ====== Beast Lore ====== | | ====== Beast Lore ====== |
| Beast lore is an active ability that is very simple. It allows one to inspect their pets by holding a bone and left-clicking them. | | Beast lore is an active ability. It allows one to inspect their pets by holding a bone and left-clicking them. |
| ====== Environmentally Aware (100+) ====== | | ====== Environmentally Aware (100+) ====== |
| Environmentally aware is an active ability used by summoned wolves to teleport to their owner when nearing danger. It makes them practically immune to fall damage and environmental damage. | | Environmentally aware is an active ability used by summoned wolves to teleport to their owner when nearing danger. It makes them practically immune to fall damage and environmental damage. |
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| Thick fur is an active ability that makes summoned wolves take only 50% of the dealt damage. | | Thick fur is an active ability that makes summoned wolves take only 50% of the dealt damage. |
| ====== Holy Hound (350+) ====== | | ====== Holy Hound (350+) ====== |
| Holy hound is an active ability that allows summoned wolves to be healed with poison and magic. Most likely refers to potions. | | Holy hound is an active ability that allows summoned wolves to be healed with poison and magic. |
| ====== Shock Proof (500+) ====== | | ====== Shock Proof (500+) ====== |
| Shock proof is an active ability that makes summoned wolves take only 1/6th of damage dealt by explosions. | | Shock proof is an active ability that makes summoned wolves take only 1/6th of damage dealt by explosions. |
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| Taming wolves does not give experience. However, a wolf gives one 10 XP per damage point dealt by it. This is calculated before damage reduction by armour is calculated. | | Taming wolves does not give experience. However, a wolf gives one 10 XP per damage point dealt by it. This is calculated before damage reduction by armour is calculated. |
| |-|Unarmed= | | |-|Unarmed= |
| Unarmed is simply fighting with your fist. Recommendation: Visit the pigman farm in the Nether to quickly level up! | | Unarmed is simply fighting with one's fists. |
| ====== Berserker ====== | | ====== Berserker ====== |
| Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists. | | Berserker is an active ability that allows one to do more damage with their fists and to break weak blocks quicker. To activate, right click a block with an empty fist and then hit the desired mob/block. Leveling up makes berserker last longer and makes breaking weak blocks faster. Berserker makes one do 50% more damage with their fists. |
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| Arrow deflect is a passive ability that allows one to deflect arrows. Deflected arrows have a low chance to hit the person that shot the arrow. Each level increases the chance of deflection with 0.05% till 50% at level 1000. | | Arrow deflect is a passive ability that allows one to deflect arrows. Deflected arrows have a low chance to hit the person that shot the arrow. Each level increases the chance of deflection with 0.05% till 50% at level 1000. |
| ====== Disarm ====== | | ====== Disarm ====== |
| Disarm is a passive ability that allows one to disarm their opponent, making them drop their item. Each level the chance increases by 0.0333% till 33% at level 1000. This is a very powerful feature, as you might be able to get a strong player to drop their valuable tools for you to pick up. Whether this is actually theft, who knows? | | Disarm is a passive ability that allows one to disarm their opponent, making them drop their item. Each level the chance increases by 0.0333% till 33% at level 1000. This is a very powerful feature, as a player might be able to get a strong player to drop their valuable tools. |
| ====== Iron Grip ====== | | ====== Iron Grip ====== |
| Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a good skill to work towards to, as being level 1000 in the parent skill Unarmed would mean you can not get disarmed by your opponent at all. | | Iron grip is a passive ability that is the antonym of disarm. Each level the chance increases by 0.1% till 100% at level 1000. It is a recommended skill to develop, as reaching lvl 1000 makes disarmament impossible |
| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Acrobatics= | | |-|Acrobatics= |
| Acrobatics is all about your parkouring skills! Make jumps and land safely by using the shift key in time to get less damage. Generally one of the easiest skills to level up without a lot of effort. | | Acrobatics is all about parkouring skills! Make jumps and land safely by using the shift key in time to get less damage. |
| ====== Roll ====== | | ====== Roll ====== |
| Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage. | | Rolling is a passive ability that allows one to lessen/negate fall damage. Every level, a chance of a successful roll increases by 0.1%, negating 3.5 hearts of damage at the max. This also includes a graceful roll, which is an active ability that can be done by sneaking when nearer than 20 blocks away from the ground. This can negate up to 7 hearts of damage. |
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| Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025% | | Dodging is a passive ability that halves taken combat damage. Each level increases the chance of dodging by 0.025% |
| |-|Alchemy= | | |-|Alchemy= |
| Alchemy is all about brewing. Go mix your own potions and profit from your skills, or prank your friends with potions (Keep to server rules :) ). Also features custom potions not native to vanilla MC. Considered to be the most difficult skill. | | Alchemy is all about brewing. It features custom potions not native to vanilla MC. |
| ====== Catalysis ====== | | ====== Catalysis ====== |
| Catalysis is a passive ability that increases brewing speed | | Catalysis is a passive ability that increases brewing speed |
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| *Fourth Brew - Splash potion/Lithering potion conversion with gunpowder/dragon's breath | | *Fourth Brew - Splash potion/Lithering potion conversion with gunpowder/dragon's breath |
| |-|Smelting= | | |-|Smelting= |
| Smelting is mostly a passive skill. It does not count towards your general level, but is quite easy to level up if you are also doing mining. Recommendation: Ask others if you can smelt their ores for them. | | Smelting is mostly a passive skill. It does not count towards one's general level. |
| ====== Fuel Efficiency ====== | | ====== Fuel Efficiency ====== |
| Fuel efficiency is a passive ability that increases burn time of fuel. Each level increases the multiplier by 0.04. '''Important note:''' One must put in and take out the ore manually for this to apply. | | Fuel efficiency is a passive ability that increases burn time of fuel. Each level increases the multiplier by 0.04. '''Important note:''' One must put in and take out the ore manually for this to apply. |
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| Second smelt is a passive ability that gives one a second copy of the smelted item. Each level the chance of a second smelt increases by 0.05%. '''Important note:''' One must put in and take out the ore manually for this to apply. | | Second smelt is a passive ability that gives one a second copy of the smelted item. Each level the chance of a second smelt increases by 0.05%. '''Important note:''' One must put in and take out the ore manually for this to apply. |
| ====== Vanilla XP Boost ====== | | ====== Vanilla XP Boost ====== |
| Vanilla XP Boost is a passive ability that gives one more XP when smelting. There is no known fixed rate, but the cap is at level 1000 like with any other ability. | | Vanilla XP Boost is a passive ability that gives one more XP when smelting. There is no known fixed rate, but the cap is at level 1000 akin to any other ability. |
| ====== Flux Mining ====== | | ====== Flux Mining ====== |
| Flux mining is a passive ability that allows one to sometimes smelt ores that they are mining. To perform this, one must put an undamaged pickaxe in a furnace to get a 'Flux pickaxe'. When one is above level 250 in mining, there is a ~33% chance that the mined ore is smelted in the action. | | Flux mining is a passive ability that allows one to sometimes smelt ores that they are mining. To perform this, one must put an undamaged pickaxe in a furnace to get a 'Flux pickaxe'. When one is above level 250 in mining, there is a ~33% chance that the mined ore is smelted in the action. |
| |-|Salvaging= | | |-|Salvaging= |
| Salvaging is a skill that regaining base materials from items you use. The skill has become useless, as the required level 25 for repairing is unobtainable due to the skill repairing being unavailable. | | Salvaging is a skill that regains base materials from used items. The skill has become useless, as the required level 25 for repairing is unobtainable due to the skill repairing being unavailable in its entirety. |
| |-|Repairing= | | |-|Repairing= |
| Repairing is a skill that is all about repairing your tools. This skill has been disabled on the server, and can therefore not be used anymore. Whether the skill will return is unknown. | | Repairing is a skill that is all about repairing tools. This skill has been disabled on the server, and can therefore not be used anymore. Whether the skill will return is unknown. |
| </tabber> | | </tabber> |
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