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| gamemode = PvE | | gamemode = PvE | ||
| command = warp Survival | | command = warp Survival | ||
| established = June 20 | | established = June 20 | ||
| difficulty = Hard | | difficulty = Hard | ||
| size = 10,000 | | size = 10,000 | ||
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{{Notice|This article is accurate for Season 3 of Survival|The information within this article pertains to the third season of {{SITENAME}} Survival. A "Season" on {{SITENAME}} correlates with major feature updates on the server, and often indicates a major change in plugins, server features, and world generation.}} | {{Notice|This article is accurate for Season 3 of Survival|The information within this article pertains to the third season of {{SITENAME}} Survival. A "Season" on {{SITENAME}} correlates with major feature updates on the server, and often indicates a major change in plugins, server features, and world generation.}} | ||
The '''Overworld''' is the main playable world on {{SITENAME}} [[Survival]] and is where players are randomly teleported to after completing the [[Survival/Spawn/Tutorial|Tutorial]]. The Overworld is the largest dimension on {{SITENAME}} and contains the greatest diversity in biome distribution, structure generation, and mob spawning between all of Survival's accessible dimensions. | The '''Overworld''' is the main playable world on {{SITENAME}} [[Survival]] and is where players are randomly teleported to after completing the [[Survival/Spawn/Tutorial|Tutorial]]. The Overworld is the largest dimension on {{SITENAME}} and contains the greatest diversity in biome distribution, structure generation, and mob spawning between all of Survival's accessible dimensions. | ||
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The Overworld is {{#inline-tooltip:20,000 blocks in diameter|Worldborder is at x/z ±10,000}} and {{#inline-tooltip:384 blocks deep|y=-64 to y=+320}} and uses custom terrain generation: Featuring 165 unique biomes and over 20 new structures in addition to the vanilla structure set, The Overworld is categorized as an Altered Vanilla world. While most generation is heavily modified from vanilla, it still attempts to maintain parity with an ordinary—or vanilla—''Minecraft'' world. In other words, despite using custom generation, most expected vanilla features are still present within this world. | The Overworld is {{#inline-tooltip:20,000 blocks in diameter|Worldborder is at x/z ±10,000}} and {{#inline-tooltip:384 blocks deep|y=-64 to y=+320}} and uses custom terrain generation: Featuring 165 unique biomes and over 20 new structures in addition to the vanilla structure set, The Overworld is categorized as an Altered Vanilla world. While most generation is heavily modified from vanilla, it still attempts to maintain parity with an ordinary—or vanilla—''Minecraft'' world. In other words, despite using custom generation, most expected vanilla features are still present within this world. | ||
The difficulty of The Overworld is set to a [[mc:Difficulty#Hard|Hard difficulty]] mode; while hostile mob mechanics and damages are consistent with the vanilla Hard difficulty, mob spawn rates are consistent with the Normal difficulty. This is primarily a balance decision, as players keep their inventories upon death and have access to plugin features such as [[Fly Store|flight]], teleportation commands, and [[ | The difficulty of The Overworld is set to a [[mc:Difficulty#Hard|Hard difficulty]] mode; while hostile mob mechanics and damages are consistent with the vanilla Hard difficulty, mob spawn rates are consistent with the Normal difficulty. This is primarily a balance decision, as players keep their inventories upon death and have access to plugin features such as [[Fly Store|flight]], teleportation commands, and [[McMMO]]. | ||
A world is considered habitable if players are allowed to set homes, claim land, and build without restriction; The Overworld is the first habitable world players gain access to after joining the server for the first time and leaving [[Survival/Spawn|Spawn]]. Upon leaving Spawn, new players are randomly teleported to a suitable location within The Overworld. Alternatively, players can run {{CMD|tprandom}} every 30 seconds to teleport to a random location in order to find a more desired location to play in. | A world is considered habitable if players are allowed to set homes, claim land, and build without restriction; The Overworld is the first habitable world players gain access to after joining the server for the first time and leaving [[Survival/Spawn|Spawn]]. Upon leaving Spawn, new players are randomly teleported to a suitable location within The Overworld. Alternatively, players can run {{CMD|tprandom}} every 30 seconds to teleport to a random location in order to find a more desired location to play in. | ||
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After finding a suitable place to build, players can create [[Plugin:Claims|claims]] in The Overworld after reaching [[Levels|Level]] 1. Creating a claim allows players to protect their builds from grief and theft, and allows players an easy means of returning to their base via the {{CMD|claimslist}} command. While griefing is not allowed on {{SITENAME}}, players are allowed to deconstruct and take items from unclaimed or expired-claimed structures. As such, players are advised to claim their structures as soon as feasible. | After finding a suitable place to build, players can create [[Plugin:Claims|claims]] in The Overworld after reaching [[Levels|Level]] 1. Creating a claim allows players to protect their builds from grief and theft, and allows players an easy means of returning to their base via the {{CMD|claimslist}} command. While griefing is not allowed on {{SITENAME}}, players are allowed to deconstruct and take items from unclaimed or expired-claimed structures. As such, players are advised to claim their structures as soon as feasible. | ||
As the primary world, The Overworld has the longest active lifespan of all dimensions, at approximately two years per reset. Each reset of The Overworld is tied to the start a new [[Survival#Seasons|Season]] in the [[Survival]] | As the primary world, The Overworld has the longest active lifespan of all dimensions, at approximately two years per reset. Each reset of The Overworld is tied to the start a new [[Survival#Seasons|Season]] in the [[Survival]]. After each reset, the previous Survival Overworld is made available as a world download, and an archived copy of the world can be browsed within the [[Creative]] server. | ||
== Features == | == Features == | ||
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{{Biome/Seasons | {{Biome/Seasons | ||
| biometype = Forest | | biometype = Forest | ||
| temperature = | | temperature = Humid subtropical | ||
| description = Lush, grassy, biomes with ample tree coverage in varying sizes and natural ground cover. | | description = Lush, grassy, biomes with ample tree coverage in varying sizes and natural ground cover. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Dark Forest | | biometype = Dark Forest | ||
| temperature = | | temperature = Humid subtropical | ||
| description = Lush, dense, forests with overarching canopies that block out natural light. Visually similar to the Forest biomes, with slight variation in leaf color. | | description = Lush, dense, forests with overarching canopies that block out natural light. Visually similar to the Forest biomes, with slight variation in leaf color. | ||
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| water_autumn = #257192 | | water_autumn = #257192 | ||
| water_winter = #5ba1db | | water_winter = #5ba1db | ||
| snow = Winter | |||
| freeze = Winter | |||
}}{{Biome/Seasons | |||
| biometype = Birch Forest | |||
| temperature = Humid continental | |||
| description = Dry forests dominated by a monoculture of towering birch. | |||
'''Includes:''' | |||
<pre style="height:5em; overflow: scroll-y;"> | |||
birch_forest | |||
birch_forest_hills | |||
birch_forest_flats | |||
</pre> | |||
| intimage = Biome birch.png | |||
| grass_spring = #79cc5b | |||
| leaf_spring = #79cc5b | |||
| water_spring = #28a0c6 | |||
| sky_spring-1 = #6cbfd6 | |||
| sky_spring-2 = #b8ebe5 | |||
| grass_summer = #97D567 | |||
| leaf_summer = #97D567 | |||
| water_summer = #0674C9 | |||
| sky_summer-1 = #80B4D8 | |||
| sky_summer-2 = #BFE2EF | |||
| grass_autumn = #89a768 | |||
| leaf_autumn = #89a768 | |||
| water_autumn = #257192 | |||
| sky_autumn-1 = #8baabc | |||
| sky_autumn-2 = #dfe4e6 | |||
| grass_winter = #afd8c1 | |||
| leaf_winter = #afd8c1 | |||
| water_winter = #5ba1db | |||
| sky_winter-1 = #b1ccf8 | |||
| sky_winter-2 = #e6effd | |||
| snow = Winter | | snow = Winter | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Steppe | | biometype = Steppe | ||
| temperature = | | temperature = Semi-arid | ||
| description = Dry, flat, grasslands with few trees and plenty of shrubs. | | description = Dry, flat, grasslands with few trees and plenty of shrubs. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Shrubland | | biometype = Shrubland | ||
| temperature = | | temperature = Semi-arid | ||
| description = Dusty fields of rolling hills covered in tall grass without tree coverage. | | description = Dusty fields of rolling hills covered in tall grass without tree coverage. | ||
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| snow = Winter | | snow = Winter | ||
| freeze = Winter | | freeze = Winter | ||
}} | }} | ||
|-| Cool biomes = | |-| Cool biomes = | ||
{{Biome/Seasons | {{Biome/Seasons | ||
| biometype = Highlands | | biometype = Highlands | ||
| temperature = | | temperature = Humid continental | ||
| description = Dry, temperate, areas with mountainous geography. | | description = Dry, temperate, areas with mountainous geography. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Evergreen | | biometype = Evergreen | ||
| temperature = | | temperature = Humid continental | ||
| description = Dense evergreen forests with lush, year-round, flowers and foliage. | | description = Dense evergreen forests with lush, year-round, flowers and foliage. | ||
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| freeze = Winter | | freeze = Winter | ||
}} | }} | ||
|-| Cold biomes = | |-| Cold biomes = | ||
{{Biome/Seasons | {{Biome/Seasons | ||
| biometype = Autumnal Forest | | biometype = Autumnal Forest | ||
| temperature = | | temperature = Subarctic | ||
| description = Dry tundraic birch forests with pronounced orange grass cover. | | description = Dry tundraic birch forests with pronounced orange grass cover. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Snowy | | biometype = Snowy | ||
| temperature = | | temperature = Polar | ||
| description = Snowy biomes with limited vegetation and reduced mob spawning. | | description = Snowy biomes with limited vegetation and reduced mob spawning. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Frozen Ocean | | biometype = Frozen Ocean | ||
| temperature = | | temperature = Polar | ||
| description = Snowy coastal biomes with limited vegetation and reduced mob spawning. These biomes are permanently frozen over. | | description = Snowy coastal biomes with limited vegetation and reduced mob spawning. These biomes are permanently frozen over. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Taiga | | biometype = Taiga | ||
| temperature = | | temperature = Alpine | ||
| description = Mountainous highlands and taiga forests dominate the low-vegetation landscape. | | description = Mountainous highlands and taiga forests dominate the low-vegetation landscape. | ||
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|-| Warm biomes = | |-| Warm biomes = | ||
{{Biome/Seasons | {{Biome/Seasons | ||
| biometype = Monsoon Mountains | | biometype = Monsoon Mountains | ||
| temperature = | | temperature = Humid continental | ||
| description = Humid and overgrown rocky cliffs blanketed by shrubs and large trees. | | description = Humid and overgrown rocky cliffs blanketed by shrubs and large trees. | ||
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| sky_winter-1 = #cbdefb | | sky_winter-1 = #cbdefb | ||
| sky_winter-2 = #e6effd | | sky_winter-2 = #e6effd | ||
| snow = Never snows | | snow = Never snows | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Xerophytic | | biometype = Xerophytic | ||
| temperature = | | temperature = Semi-arid | ||
| description = Drought-stricken forests in rocky mountainous terrain. | | description = Drought-stricken forests in rocky mountainous terrain. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Chaparral | | biometype = Chaparral | ||
| temperature = | | temperature = Semi-arid | ||
| description = Arid dirt plains with patches of elder tree groves and shrubs. | | description = Arid dirt plains with patches of elder tree groves and shrubs. | ||
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| snow = Winter | | snow = Winter | ||
| freeze = Winter | | freeze = Winter | ||
}} | }} | ||
|-| Hot biomes = | |-| Hot biomes = | ||
{{Biome/Seasons | {{Biome/Seasons | ||
| biometype = Savanna | | biometype = Savanna | ||
| temperature = | | temperature = Arid | ||
| description = Dry grasslands characterized by acacia trees and dense, muddy, brush. | | description = Dry grasslands characterized by acacia trees and dense, muddy, brush. | ||
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| freeze = Never freezes | | freeze = Never freezes | ||
}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Xeric | | biometype = Xeric plains | ||
| temperature = | | temperature = Arid | ||
| description = Dry, sandy, plains with sparse tree coverage and dotted with shrubs and cactus. | | description = Dry, sandy, plains with sparse tree coverage and dotted with shrubs and cactus. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Mesa | | biometype = Mesa | ||
| temperature = | | temperature = Arid | ||
| description = Rocky hills of layered terracotta broken by red sand deserts and large canyons. | | description = Rocky hills of layered terracotta broken by red sand deserts and large canyons. | ||
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}}{{Biome/Seasons | }}{{Biome/Seasons | ||
| biometype = Desert | | biometype = Desert | ||
| temperature = | | temperature = Arid | ||
| description = Sandy regions of limited vegetation and rainfall, dotted with the odd shrub or cacti. | | description = Sandy regions of limited vegetation and rainfall, dotted with the odd shrub or cacti. | ||
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| freeze = Never freezes | | freeze = Never freezes | ||
}} | }} | ||
</tabber> | </tabber> | ||
=== Structures === | === Structures === | ||
== Notes == | == Notes == | ||
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** Future expansions will likely occur following major updates. | ** Future expansions will likely occur following major updates. | ||
* Biome size has been increased by a factor of 2 compared to vanilla generation. | * Biome size has been increased by a factor of 2 compared to vanilla generation. | ||
== Read More... == | |||