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Plugin:Seasons: Difference between revisions

Seasons is a World plugin on Survival.
(Created page with "{{Infobox plugin | name = Seasons | image = Seasons.png | type = World | server = Survival | rootcommand = season | subcommands = 3 | custom = No | extwiki = https://wiki.realisticseasons.com/ }}{{Rule|Have feedback or wish to report a bug?|Leave a message on the [[Plugin_talk:{{ROOTPAGENAME}}|Discussion page]] for this plugin! }} '''Seasons''' is an World :Category:Plugins|plugin...")
Tag: 2017 source edit
 
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Tag: 2017 source edit
 
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| server            = Survival
| server            = Survival
| rootcommand        = season
| rootcommand        = season
| subcommands        = 3
| subcommands        = 4
| custom            = No
| custom            = No
| extwiki            = https://wiki.realisticseasons.com/
| extwiki            = https://wiki.realisticseasons.com/
}}{{Rule|Have feedback or wish to report a bug?|Leave a message on the [[Plugin_talk:{{ROOTPAGENAME}}|Discussion page]] for this plugin!
}}{{Rule|Have feedback or wish to report a bug?|Leave a message on the [[Plugin_talk:{{ROOTPAGENAME}}|Discussion page]] for this plugin!
}}
}}
'''Seasons''' is an World [[:Category:Plugins|plugin]] on {{SITENAME}}.
'''Seasons''' is a World [[:Category:Plugins|plugin]] used exclusively on [[Survival]] and is a core part of the server's custom terrain generation. Seasons, as the name implies, is responsible for adding realistic seasonal effects and mechanics to the game. As in real life, there are four primary seasons that this plugin adds: Spring, Summer, Autumn, and Winter. Each season introduces new gameplay mechanics and cosmetic effects to the world, ranging from simple biome recolors to mob spawning changes and new weather effects.
 
As part of the seasons mechanic, a detailed calendar system is introduced to the world. There are three full Gregorian months per season, each of which bring about gradual changes to the overworld; At the beginning of a new season, the associated effects are subtle, growing slowly in intensity as time progresses. This prevents abrupt changes in the world as time passes, keeping the illusion of smooth seasonal progression. Halfway into each season, the effects of that season are at their greatest. Some of the more prominent seasonal effects—such as flowering leaves or changes to mob spawning behaviors—may not apply until further into a particular season.
 
Every [[Survival/Overworld#Biomes|biome]] in [[Survival]] is affected by seasons in different ways in accordance to that biome's perceived climate. This means that arid biomes may appear more lush during cooler seasons, while temperate biomes experience more extreme variation between the four seasons. Some biomes may experience piling snow during winter or fall, while others only see rain during the colder months.
 
The current season can be seen within the [[Plugin:Tab|tab list]], alongside the amount of time remaining in the season and the current biome the player is in. The Seasons plugin is not impacted by player ranks and does not require any commands in order to use. However, some features of the Seasons plugin are customizable through the [[Plugin:Settings|settings menu]].
 
 
== Seasonal effects ==
{{Rules
| title    = Spring
| subtitle  = March 4th - June 3rd
| body      = <nowiki></nowiki>
* Snow and ice from Winter begins to melt.
* The world takes on a more lush, verdant, hue.
* Water becomes slightly light blue.
* The sky becomes lighter, with a faint light green fog.
* Flowers can be found growing wild in most biomes.
* Leaves from most trees will begin to blossom later into the season.
* Animals, such as cows; sheep; pigs; and rabbits, will begin to spawn with 3-5 babies.
* Fireflies have a chance of appearing on some nights.
* The length of day and night are roughly equal.
* Rain is 30% more common.
}}{{Rules
| title    = Summer
| subtitle  = June 4th - September 3rd
| body      = <nowiki></nowiki>
* Flowers from Spring begin to wilt.
* The world appears less vibrant—or even drier—in some biomes.
* Patches of berry bushes begin to generate everywhere.
* Fireflies have a chance of appearing on some nights.
* Shooting stars can occasionally be seen across the night sky.
* Leaves will occasionally fall from trees.
* Parrots and ocelots will appear outside of jungles.
* Rain is much more infrequent than usual.
* Crops exposed to sunlight will grow twice as fast.
* Days are 85% longer than nights.
* Husks will spawn instead of zombies.
}}{{Rules
| title    = Autumn
| subtitle  = September 4th - December 3rd
| body      = <nowiki></nowiki>
* Berry bushes from Summer begin to wilt.
* The world takes on a muddier appearance.
* Leaves become a range of colors: Red, orange, yellow, brown, and green.
* The sky appears cloudier during the day.
* Rain is 30% more common.
* Mushrooms will begin to grow in most biomes.
* Bats and frogs will spawn more frequently above-ground.
* Spider spawn rates are increased, and cave spiders may rarely appear outside of mineshafts.
* Some mobs have a chance to spawn wearing a pumpkin.
* The length of day and night are roughly equal.
* It begins to snow in cooler climates.
* Mooshrooms will begin to spawn outside of Mushroom Islands.
}}{{Rules
| title    = Winter
| subtitle  = December 4th - March 3rd
| body      = <nowiki></nowiki>
* Mushrooms from Autumn begin to die off.
* The world takes on a more muted appearance.
* The sky becomes lighter in most biomes.
* Water appears icier, losing its vibrant blue hue in most biomes.
* Exposed water blocks will begin to freeze in temperate and cold biomes.
* Snow begins to pile up in most biomes.
* Nights are 85% longer than days.
* Wolves, white foxes, polar bears, and snowmen have a chance of spawning everywhere.
* Strays will spawn instead of skeletons.
* "White sparks" can be visible on some nights.
* Outdoor crops (without a block above them) will not grow.
}}
 
 
== Commands ==
{{Hatnote|{{Icon|notice}}<nowiki>[Square brackets]</nowiki> indicate optional parameters, while <nowiki><angle brackets></nowiki> indicate required parameters.}}
{{Navplate
|title = Get seasonal information
 
|label1 = /season
|list1  = See the current season, full date, current world time, and days until next season. If there's an active seasonal event, it will be displayed here, too. At this time, there are no custom seasonal events.
}}
{{Navplate
|title = Get current biome
 
|label1 = /currentbiome
|list1  = Due to the method in which seasonal biome effects are applied, the {{#inline-tooltip:debug overlay| Defaults to 'F3'}} (including some mods) may inaccurately display the current biome. This command will display the actual biome a player is standing in as a chat message. 
}}
{{Navplate
|title = Toggle seasonal colors
 
|label1 = /settings
|list1  = Disable the visual effect of biomes changing colors depending on the season.
}}
{{Navplate
|title = Toggle seasonal effects
 
|label1 = /settings
|list1  = Disable seasonal visual effects, such as particles.
}}
 
== Notes ==
* The [[Plugin:Dynmap|worldmap]] and most minimap mods are not fully compatible with Seasons, and thus may display biome colors incorrectly in unloaded regions.
* Seasons uses [[Survival/Overworld#Biomes|custom biomes]] to modify sky, water, and foliage colors for each season. Due to this, the {{#inline-tooltip:debug overlay| Defaults to 'F3'}} and most minimap mods will incorrectly display the actual biome players are in.
 
{{#related:Survival/Overworld}}
{{#related:Survival}}

Latest revision as of 17:35, 6 June 2024

Seasons.png
Seasons
ServerWorld plugin    on Survival
Main command/season
Sub commands4
Access
RequirementsAny rank
CustomNo

Seasons is a World plugin used exclusively on Survival and is a core part of the server's custom terrain generation. Seasons, as the name implies, is responsible for adding realistic seasonal effects and mechanics to the game. As in real life, there are four primary seasons that this plugin adds: Spring, Summer, Autumn, and Winter. Each season introduces new gameplay mechanics and cosmetic effects to the world, ranging from simple biome recolors to mob spawning changes and new weather effects.

As part of the seasons mechanic, a detailed calendar system is introduced to the world. There are three full Gregorian months per season, each of which bring about gradual changes to the overworld; At the beginning of a new season, the associated effects are subtle, growing slowly in intensity as time progresses. This prevents abrupt changes in the world as time passes, keeping the illusion of smooth seasonal progression. Halfway into each season, the effects of that season are at their greatest. Some of the more prominent seasonal effects—such as flowering leaves or changes to mob spawning behaviors—may not apply until further into a particular season.

Every biome in Survival is affected by seasons in different ways in accordance to that biome's perceived climate. This means that arid biomes may appear more lush during cooler seasons, while temperate biomes experience more extreme variation between the four seasons. Some biomes may experience piling snow during winter or fall, while others only see rain during the colder months.

The current season can be seen within the tab list, alongside the amount of time remaining in the season and the current biome the player is in. The Seasons plugin is not impacted by player ranks and does not require any commands in order to use. However, some features of the Seasons plugin are customizable through the settings menu.


Seasonal effects[edit]


Commands[edit]

Notes[edit]

  • The worldmap and most minimap mods are not fully compatible with Seasons, and thus may display biome colors incorrectly in unloaded regions.
  • Seasons uses custom biomes to modify sky, water, and foliage colors for each season. Due to this, the debug overlay and most minimap mods will incorrectly display the actual biome players are in.